Sailing Through Hell
In 40k, FTL travel requires tearing a hole in reality and entering the Immaterium (The Warp). The Warp is a dimension of pure psychic energy... and it is inhabited by Daemons.
The Navigator's Burden
You cannot use a computer to navigate chaos. You need a Navigator—a mutant with a third eye who can see the psychic beacon of the Astronomican (The Emperor's Light) on Terra. They steer the ship through storms of madness.
Temporal Drift
Time does not exist in the Warp. * Realspace Trip: 1 year. * Warp Time: 2 weeks. * Arrival: You might arrive 100 years late. Or 10 years before you left. Or you might arrive... wrong.